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Basic Strategy and Rules for Craps
  PCO Strategy

Once you learn internet craps, it is really not that hard.  What's nice about online craps it's not as fast or noisy as a craps table in a real casino.  Stay with the simple bets which have the best odds.  If you follow these simple tips you can increase your chances of winning.

Take full odds by backing up your pass line bet - this is done by betting after the come out roll when the shooter makes
the point.
The good bets are the pass line, don't pass, come, don't come and placing 6 and 8.

Craps Table Layout:

Craps Dictionary:
Any Craps - a bet made on 2, 3 or 12 rolling on the next roll.
Any Seven - a bet made that seven will be the next number rolled.
Box Cars - when 12 is rolled.
Buy Bet - an alternative to a place bet, where the player pays 5% return on the amount wagered.
Come Bet - a bet made on the come after a point is made.  This bet is located on the come line.
Come Out Roll - the first roll of the dice and any subsequent roll when there is no point established.
Crapping Out - to roll a 2, 3 or 12 on the come out roll.
Cross Eyes - when 3 is rolled.
Don'ts - are the opposite of COME and PASS.
Field Bet - a bet that one of the group of numbers on the field will appear on the next roll.
Hard Ways - to say that the dice will roll [2][2], [3][3], [4][4] or [5][5].
Hop Bet - is a one roll bet usually made on a combination of the dice not offered on the one roll bets.
Horn Bets - a bet placed with an equal amount on the following numbers - 2, 3, 11 and 12.  A horn bet is a one roll wager which wins if any of these numbers is subsequently thrown.
Lay Bet - the opposite of a buy bet.  A wager made at any time against a number being rolled before a seven.  Winning lay bets pay true odds are subject to a 5 % return.
Pass Line - the line in front of the players for bets made that a point will be rolled before a seven.
Place Bet - a bet made after a point is established, for play on the numbers 4, 5, 6, 8, 9 or 10 or any combination of the numbers stated.
Point - the number that must be repeated before a seven is thrown in order for a pass line bet or come out bet to win.
Puck - the object used to mark the pass line point.
Return - The 5% commission on buy bets or lay bets
Right Bettor - a player betting with the dice.
Roll - the sequence of throws beginning with the come out roll and ending with a pass or seven out.
Seven Out - to roll a seven after a point is made.
Shooter - person who is rolling the dice.
Snake Eyes - when 2 is rolled.
Wrong Bettor - a player betting against the dice
Yo - the number 11
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