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Basic Strategy and Rules for Craps   PCO Strategy

Combinations and Odds
 Number Rolled  Odds  Combination
 two or twelve  35 to 1  1 out of 36
 three or eleven  17 to 1  2 out of 36
 four or ten  11 to 1  3 out of 36
 five or nine  8 to 1  4 out of 36
 six or eight  6.2 to 1  5 out of 36
 seven  5 to 1  6 out of 36

Craps History:

Craps has evolved over thousands of years.  Some think it dates back to prehistoric times when cavemen carved the bones of hoofed animals into six-sided cubes.  There were also dice found in the tombs of Egyptian pharaohs.  Craps finally made its way over to America
in the early 1800's in New Orleans.

Not too long ago, craps was the most popular table game.  Craps may have lost its lure due to players being intimidated by the time it takes to learn the game, the table layout and the table slang.  But it's actually quite easy, especially the simple bets that offer some of the best odds at casinos.

Craps Rules:
In onine craps, the come out roll is the first roll of the dice.  The opening bet in internet craps is placed just before the come out roll and is called the pass line bet.  Pass line bets win as soon as the shooter's come out roll is 7 or 11 and lose when the come out roll is 2, 3 or 12. If 4, 5, 6, 8, 9 or 10 is rolled on the come out roll.  That number roll becomes the point.  The puck (the object used to mark the pass line point) marked "ON" shows that the point has been set and is located on the craps table over the box for the number rolled as the point: "4, 5, SIX, 8, NINE or 10,".  The shooter will keep rolling the dice until he rolls the point or 7 to end the round. If the shooter rolls the point first, a pass line bet wins. If the shooter rolls a 7 first, called 7 out, a pass line bet loses.
To end a round of online craps and settle pass line bets, the shooter must roll either the point or 7 after the come out roll.  Pass line bets can't win until the point is rolled and can't lose until 7 is rolled.  Players must wait for a roll of the point or 7 to find out the outcome of their pass line bets as unsettled pass line bets cannot be removed.
Pass Line Bets:
A pass line bet is set on the field marked "PASS LINE" on the craps table before the come out roll. The come out roll is the first roll of the dice in a new internet craps round. A bet on the pass line is a winner if the come out roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If a 4, 5, 6, 8, 9 or 10 is rolled then that number becomes "the point." To win a pass line bet, the shooter must roll the point again before rolling a 7. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. A winning pass line bet pays even money (1 to 1). Once the point has been set, unsettled pass line bets may not be removed. They must be settled by a roll of the point or 7.
Don't Pass Line Bets:

A don't pass line bet is the opposite of a pass line bet and is set on the craps table in the "Don't Pass Bar" before the come out roll.  If the shooter rolls 3 or 12 on the come out roll, a don't pass line bet wins.  If the come out roll is 7 or 11, don't pass line bets lose.  If the come out roll is 2, a don't pass line bet is given back to the player as a push.  If the come out roll is 4, 5, 6, 8, 9 or 10, that number becomes the point.  Once the point has been set, don't pass line bets win if the shooter rolls a 7 before rolling the point again.  If the shooter rolls the point again before rolling a 7, don't pass line bets lose.  A winning don't pass line bet pays even money (1 to 1).  Different from pass line bets, unsettled don't pass line bets can be removed.

Come Bets:
Once the point has been set by the come out roll, a come bet is set in the "COME" bar on the craps table before any roll of the dice. 
The rules for come bets are the same as for pass line bets.  Come bets win if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12.  If the shooter rolls 4, 5, 6, 8, 9 or 10, that number becomes "the come point" and the dealer will move the come bet from the "COME" bar on the craps table to the box matching to the come point: "4, 5, SIX, 8, NINE or 10."  If the shooter rolls the come point again before rolling a 7, then the come bet pays even money.  The come bet will stay in place until the come point or a 7 is rolled.  Just as with the pass line bet, unsettled come bets cannot be removed.  They must be settled by a roll of the come point or 7.
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